10 Million Cells
English
Sixty of this ball, released at once from the starting hole.

Echo

Heavy and unhurried. What it touches, it takes.

Echo is heavy and unhurried. What it touches, it takes: it clears wide patches of tough ground that lighter balls bounce off.

Best at
Takes wide, tough ground
Limit
High cost and slow pace
Its own upgrade
Heavier fall: Stronger each level. Wider reach at 3 and 6.

How to use it

  • It is expensive and slow. Buy it when the rock is tough enough to stop your other balls.
  • Its own upgrade, Heavier fall, makes it stronger every level and widens its reach at levels 3 and 6.
  • Send it where the rock is densest and let the cheap balls do the rest.

Upgrades every ball shares

Every ball has four upgrades: Cell damage (harder hits), Refinement (more pixels per cell), Momentum (moves faster) and one of its own. The field also has Nightwork, which sets what the fleet earns while the game is closed.

Cell damage
Hits tougher rock and removes more cell health per impact. A one-cell ball still targets one cell.
Refinement
Every cell this ball breaks is worth more.
Momentum
This ball moves faster, so it touches more rock in the same minute.
Nightwork
How much the fleet earns while the game is closed.

Dig your own field

10 Million Cells is out now on Google Play and free to start. The App Store version is on its way.