Echo
Heavy and unhurried. What it touches, it takes.
Echo is heavy and unhurried. What it touches, it takes: it clears wide patches of tough ground that lighter balls bounce off.
- Best at
- Takes wide, tough ground
- Limit
- High cost and slow pace
- Its own upgrade
- Heavier fall: Stronger each level. Wider reach at 3 and 6.
How to use it
- It is expensive and slow. Buy it when the rock is tough enough to stop your other balls.
- Its own upgrade, Heavier fall, makes it stronger every level and widens its reach at levels 3 and 6.
- Send it where the rock is densest and let the cheap balls do the rest.
Upgrades every ball shares
Every ball has four upgrades: Cell damage (harder hits), Refinement (more pixels per cell), Momentum (moves faster) and one of its own. The field also has Nightwork, which sets what the fleet earns while the game is closed.
- Cell damage
- Hits tougher rock and removes more cell health per impact. A one-cell ball still targets one cell.
- Refinement
- Every cell this ball breaks is worth more.
- Momentum
- This ball moves faster, so it touches more rock in the same minute.
- Nightwork
- How much the fleet earns while the game is closed.
Keep reading
DrifterReliable all-purpose digging
BloomOpens a wide area at once
LanceCrosses gaps to bore distant rock
SplitterSpreads work into many branches
SporePoison spreads from cell to cell
PrismSplits each hit into digging beams
CreeperStays working along a rock face
PlumbCuts broad curved routes
ElectricStrikes rock at a distance
MasonBuilds bricks worth breaking
Dig your own field
10 Million Cells is out now on Google Play and free to start. The App Store version is on its way.
Get it on Google PlaySoon on the App Store