Mason
Takes nothing. Builds bricks the rest of the fleet is paid to break.
The Mason takes nothing. It builds bricks, and the rest of the fleet is paid to break them. It is the one ball whose job is to give the others something to do.
- Best at
- Builds bricks worth breaking
- Limit
- Destroys no cells itself
- Its own upgrade
- Brick worth, Brick count, Longer bricks
How to use it
- It destroys no cells itself, so it only pays when the rest of the fleet is busy breaking its bricks.
- Its upgrades are its own: Brick worth makes each brick pay more, Brick count keeps more of them standing, Longer bricks makes each one run further.
- Useful when the fleet has cleared the ground around it and has nothing left to hit.
Upgrades every ball shares
Every ball has four upgrades: Cell damage (harder hits), Refinement (more pixels per cell), Momentum (moves faster) and one of its own. The field also has Nightwork, which sets what the fleet earns while the game is closed.
- Cell damage
- Hits tougher rock and removes more cell health per impact. A one-cell ball still targets one cell.
- Refinement
- Every cell this ball breaks is worth more.
- Momentum
- This ball moves faster, so it touches more rock in the same minute.
- Nightwork
- How much the fleet earns while the game is closed.
Keep reading
DrifterReliable all-purpose digging
BloomOpens a wide area at once
LanceCrosses gaps to bore distant rock
SplitterSpreads work into many branches
SporePoison spreads from cell to cell
PrismSplits each hit into digging beams
EchoTakes wide, tough ground
CreeperStays working along a rock face
PlumbCuts broad curved routes
ElectricStrikes rock at a distance
Dig your own field
10 Million Cells is out now on Google Play and free to start. The App Store version is on its way.
Get it on Google PlaySoon on the App Store