10 Million Cells
English
Sixty of this ball, released at once from the starting hole.

Mason

Takes nothing. Builds bricks the rest of the fleet is paid to break.

The Mason takes nothing. It builds bricks, and the rest of the fleet is paid to break them. It is the one ball whose job is to give the others something to do.

Best at
Builds bricks worth breaking
Limit
Destroys no cells itself
Its own upgrade
Brick worth, Brick count, Longer bricks

How to use it

  • It destroys no cells itself, so it only pays when the rest of the fleet is busy breaking its bricks.
  • Its upgrades are its own: Brick worth makes each brick pay more, Brick count keeps more of them standing, Longer bricks makes each one run further.
  • Useful when the fleet has cleared the ground around it and has nothing left to hit.

Upgrades every ball shares

Every ball has four upgrades: Cell damage (harder hits), Refinement (more pixels per cell), Momentum (moves faster) and one of its own. The field also has Nightwork, which sets what the fleet earns while the game is closed.

Cell damage
Hits tougher rock and removes more cell health per impact. A one-cell ball still targets one cell.
Refinement
Every cell this ball breaks is worth more.
Momentum
This ball moves faster, so it touches more rock in the same minute.
Nightwork
How much the fleet earns while the game is closed.

Dig your own field

10 Million Cells is out now on Google Play and free to start. The App Store version is on its way.