Creeper
Holds on to the rock and works its way along the face.
The Creeper holds on to the rock and works its way along the face, instead of bouncing away after every hit.
- Best at
- Stays working along a rock face
- Limit
- Needs nearby rock to hold
- Its own upgrade
- Longer reach: Finds rock to hold from further away, so it stays on the face.
How to use it
- It needs nearby rock to hold, so it is wasted in big open caverns.
- Its own upgrade, Longer reach, lets it find rock to hold from further away.
- Great for widening tunnels and clearing around a buried picture.
Upgrades every ball shares
Every ball has four upgrades: Cell damage (harder hits), Refinement (more pixels per cell), Momentum (moves faster) and one of its own. The field also has Nightwork, which sets what the fleet earns while the game is closed.
- Cell damage
- Hits tougher rock and removes more cell health per impact. A one-cell ball still targets one cell.
- Refinement
- Every cell this ball breaks is worth more.
- Momentum
- This ball moves faster, so it touches more rock in the same minute.
- Nightwork
- How much the fleet earns while the game is closed.
Keep reading
DrifterReliable all-purpose digging
BloomOpens a wide area at once
LanceCrosses gaps to bore distant rock
SplitterSpreads work into many branches
SporePoison spreads from cell to cell
PrismSplits each hit into digging beams
EchoTakes wide, tough ground
PlumbCuts broad curved routes
ElectricStrikes rock at a distance
MasonBuilds bricks worth breaking
Dig your own field
10 Million Cells is out now on Google Play and free to start. The App Store version is on its way.
Get it on Google PlaySoon on the App Store