10 Million Cells
English
Sixty of this ball, released at once from the starting hole.

Creeper

Holds on to the rock and works its way along the face.

The Creeper holds on to the rock and works its way along the face, instead of bouncing away after every hit.

Best at
Stays working along a rock face
Limit
Needs nearby rock to hold
Its own upgrade
Longer reach: Finds rock to hold from further away, so it stays on the face.

How to use it

  • It needs nearby rock to hold, so it is wasted in big open caverns.
  • Its own upgrade, Longer reach, lets it find rock to hold from further away.
  • Great for widening tunnels and clearing around a buried picture.

Upgrades every ball shares

Every ball has four upgrades: Cell damage (harder hits), Refinement (more pixels per cell), Momentum (moves faster) and one of its own. The field also has Nightwork, which sets what the fleet earns while the game is closed.

Cell damage
Hits tougher rock and removes more cell health per impact. A one-cell ball still targets one cell.
Refinement
Every cell this ball breaks is worth more.
Momentum
This ball moves faster, so it touches more rock in the same minute.
Nightwork
How much the fleet earns while the game is closed.

Dig your own field

10 Million Cells is out now on Google Play and free to start. The App Store version is on its way.