Drifter
Straight lines and steady bounces. Wears the rock down anywhere.
The Drifter is the ball you start with, and the one you will still be buying a hundred chapters later. It travels in straight lines at a steady speed, bounces cleanly off whatever it meets, and wears the rock down anywhere.
- Best at
- Reliable all-purpose digging
- Limit
- Only one cell per impact
- Its own upgrade
- Fleet-footed: Travels faster, so it covers more ground.
How to use it
- It takes only one cell per impact, so it shines in numbers. Buy many.
- Its own upgrade, Fleet-footed, makes it travel faster, so it covers more ground in the same minute.
- On very hard rock a Drifter can stall. Raise Cell damage, or switch the standing order to Patient.
Upgrades every ball shares
Every ball has four upgrades: Cell damage (harder hits), Refinement (more pixels per cell), Momentum (moves faster) and one of its own. The field also has Nightwork, which sets what the fleet earns while the game is closed.
- Cell damage
- Hits tougher rock and removes more cell health per impact. A one-cell ball still targets one cell.
- Refinement
- Every cell this ball breaks is worth more.
- Momentum
- This ball moves faster, so it touches more rock in the same minute.
- Nightwork
- How much the fleet earns while the game is closed.
Keep reading
BloomOpens a wide area at once
LanceCrosses gaps to bore distant rock
SplitterSpreads work into many branches
SporePoison spreads from cell to cell
PrismSplits each hit into digging beams
EchoTakes wide, tough ground
CreeperStays working along a rock face
PlumbCuts broad curved routes
ElectricStrikes rock at a distance
MasonBuilds bricks worth breaking
Dig your own field
10 Million Cells is out now on Google Play and free to start. The App Store version is on its way.
Get it on Google PlaySoon on the App Store