10 Million Cells
English
Sixty of this ball, released at once from the starting hole.

Drifter

Straight lines and steady bounces. Wears the rock down anywhere.

The Drifter is the ball you start with, and the one you will still be buying a hundred chapters later. It travels in straight lines at a steady speed, bounces cleanly off whatever it meets, and wears the rock down anywhere.

Best at
Reliable all-purpose digging
Limit
Only one cell per impact
Its own upgrade
Fleet-footed: Travels faster, so it covers more ground.

How to use it

  • It takes only one cell per impact, so it shines in numbers. Buy many.
  • Its own upgrade, Fleet-footed, makes it travel faster, so it covers more ground in the same minute.
  • On very hard rock a Drifter can stall. Raise Cell damage, or switch the standing order to Patient.

Upgrades every ball shares

Every ball has four upgrades: Cell damage (harder hits), Refinement (more pixels per cell), Momentum (moves faster) and one of its own. The field also has Nightwork, which sets what the fleet earns while the game is closed.

Cell damage
Hits tougher rock and removes more cell health per impact. A one-cell ball still targets one cell.
Refinement
Every cell this ball breaks is worth more.
Momentum
This ball moves faster, so it touches more rock in the same minute.
Nightwork
How much the fleet earns while the game is closed.

Dig your own field

10 Million Cells is out now on Google Play and free to start. The App Store version is on its way.