Lance
Crosses any open ground. Spends up to 8 cell health on one straight pass; surviving rock reflects it. A barrier turns it sooner.
The Lance crosses any open ground on one straight pass and spends up to 8 cell health on the rock at the end of it. When the budget runs out, the surviving rock reflects it.
- Best at
- Crosses gaps to bore distant rock
- Limit
- Reflects after spending its cell-health budget
- Its own upgrade
- More cell health: Adds 10 cell health to each straight pass. Open ground never spends this allowance.
How to use it
- Use it to reach rock across big open caverns that slower balls waste time crossing.
- Open ground never spends its budget, so a long run costs nothing.
- Its own upgrade adds 10 cell health to each pass.
Upgrades every ball shares
Every ball has four upgrades: Cell damage (harder hits), Refinement (more pixels per cell), Momentum (moves faster) and one of its own. The field also has Nightwork, which sets what the fleet earns while the game is closed.
- Cell damage
- Hits tougher rock and removes more cell health per impact. A one-cell ball still targets one cell.
- Refinement
- Every cell this ball breaks is worth more.
- Momentum
- This ball moves faster, so it touches more rock in the same minute.
- Nightwork
- How much the fleet earns while the game is closed.
Keep reading
DrifterReliable all-purpose digging
BloomOpens a wide area at once
SplitterSpreads work into many branches
SporePoison spreads from cell to cell
PrismSplits each hit into digging beams
EchoTakes wide, tough ground
CreeperStays working along a rock face
PlumbCuts broad curved routes
ElectricStrikes rock at a distance
MasonBuilds bricks worth breaking
Dig your own field
10 Million Cells is out now on Google Play and free to start. The App Store version is on its way.
Get it on Google PlaySoon on the App Store