10 Million Cells
English
Sixty of this ball, released at once from the starting hole.

Lance

Crosses any open ground. Spends up to 8 cell health on one straight pass; surviving rock reflects it. A barrier turns it sooner.

The Lance crosses any open ground on one straight pass and spends up to 8 cell health on the rock at the end of it. When the budget runs out, the surviving rock reflects it.

Best at
Crosses gaps to bore distant rock
Limit
Reflects after spending its cell-health budget
Its own upgrade
More cell health: Adds 10 cell health to each straight pass. Open ground never spends this allowance.

How to use it

  • Use it to reach rock across big open caverns that slower balls waste time crossing.
  • Open ground never spends its budget, so a long run costs nothing.
  • Its own upgrade adds 10 cell health to each pass.

Upgrades every ball shares

Every ball has four upgrades: Cell damage (harder hits), Refinement (more pixels per cell), Momentum (moves faster) and one of its own. The field also has Nightwork, which sets what the fleet earns while the game is closed.

Cell damage
Hits tougher rock and removes more cell health per impact. A one-cell ball still targets one cell.
Refinement
Every cell this ball breaks is worth more.
Momentum
This ball moves faster, so it touches more rock in the same minute.
Nightwork
How much the fleet earns while the game is closed.

Dig your own field

10 Million Cells is out now on Google Play and free to start. The App Store version is on its way.