Spore
Poisons the cell it touches. The poison eats its way on, cell by cell, until it is spent.
The Spore poisons the cell it touches. The poison then eats its way on, cell by cell, until it is spent. One hit keeps working long after the ball has moved on.
- Best at
- Poison spreads from cell to cell
- Limit
- Stops where the rock runs out
- Its own upgrade
- Slower rot: What it leaves behind keeps eating for much longer.
How to use it
- Poison only spreads through rock, so it stops at open ground. Aim it at solid walls.
- Its own upgrade, Slower rot, keeps the poison eating for much longer.
- Spores add up: many small poison trails chew through a wall from many sides.
Upgrades every ball shares
Every ball has four upgrades: Cell damage (harder hits), Refinement (more pixels per cell), Momentum (moves faster) and one of its own. The field also has Nightwork, which sets what the fleet earns while the game is closed.
- Cell damage
- Hits tougher rock and removes more cell health per impact. A one-cell ball still targets one cell.
- Refinement
- Every cell this ball breaks is worth more.
- Momentum
- This ball moves faster, so it touches more rock in the same minute.
- Nightwork
- How much the fleet earns while the game is closed.
Keep reading
DrifterReliable all-purpose digging
BloomOpens a wide area at once
LanceCrosses gaps to bore distant rock
SplitterSpreads work into many branches
PrismSplits each hit into digging beams
EchoTakes wide, tough ground
CreeperStays working along a rock face
PlumbCuts broad curved routes
ElectricStrikes rock at a distance
MasonBuilds bricks worth breaking
Dig your own field
10 Million Cells is out now on Google Play and free to start. The App Store version is on its way.
Get it on Google PlaySoon on the App Store