10 Million Cells
English
Sixty of this ball, released at once from the starting hole.

Spore

Poisons the cell it touches. The poison eats its way on, cell by cell, until it is spent.

The Spore poisons the cell it touches. The poison then eats its way on, cell by cell, until it is spent. One hit keeps working long after the ball has moved on.

Best at
Poison spreads from cell to cell
Limit
Stops where the rock runs out
Its own upgrade
Slower rot: What it leaves behind keeps eating for much longer.

How to use it

  • Poison only spreads through rock, so it stops at open ground. Aim it at solid walls.
  • Its own upgrade, Slower rot, keeps the poison eating for much longer.
  • Spores add up: many small poison trails chew through a wall from many sides.

Upgrades every ball shares

Every ball has four upgrades: Cell damage (harder hits), Refinement (more pixels per cell), Momentum (moves faster) and one of its own. The field also has Nightwork, which sets what the fleet earns while the game is closed.

Cell damage
Hits tougher rock and removes more cell health per impact. A one-cell ball still targets one cell.
Refinement
Every cell this ball breaks is worth more.
Momentum
This ball moves faster, so it touches more rock in the same minute.
Nightwork
How much the fleet earns while the game is closed.

Dig your own field

10 Million Cells is out now on Google Play and free to start. The App Store version is on its way.