What it is
A field of ten million cells. You send balls into it; they bounce, bore and wear the rock down, and every cell they break becomes a pixel you can spend on more balls and better ones. It keeps working while the app is closed.
Buried in the field are eight pictures and a golden tile. You do not place them and you cannot buy them — they are down there from the moment the field is made, and the only way to see one is to dig the rock off it.
The part that is actually the game
- Eleven kinds of ball, each with a job and a boundary written on its card. A Drifter wears anything down. A Lance crosses open ground. A Creeper holds the face and works along it. A Mason builds bricks the rest of the fleet is paid to break.
- Orders you draw. Put a Mark and the fleet goes to it. Draw a line and the fleet spreads along it instead.
- Six chapters, each a fresh ten million cells on different ground with its own twist. Your fleet, refinements and pictures belong to the chapter that earned them and are waiting when you go back.
- A Hall that keeps what you recover, in the condition you recovered it — dig carelessly and the picture shows it.
What it does not do
No adverts. There is no advertising SDK in the build at all, so there is nothing to interrupt you and no advertising identifier to collect. If a rewarded advert is ever added it will be one you choose to watch, never an interstitial, and Supporter removes it. No energy timer. No login. Nothing that stops you playing until tomorrow.
Nothing is gated behind money either: every ball, upgrade, specimen and ring is reachable by playing. Purchases buy time, appearance, and the removal of that one advert — never content. The terms say what is on sale.