Electric
Drifts slowly and throws lightning at the rock around it. Drop it beside the rock: it is too slow to go looking.
Electric drifts slowly and throws lightning at the rock around it. It strikes at a distance, up to four cells per discharge.
- Best at
- Strikes rock at a distance
- Limit
- Strikes at most four cells per discharge
- Its own upgrade
- Longer reach: Its lightning carries further, so more rock is in range of every discharge.
How to use it
- Drop it right beside the rock: it is too slow to go looking.
- Its own upgrade, Longer reach, carries the lightning further, so more rock is in range.
- A crowd of Electrics along a rock face is one of the fastest things in the game to watch.
Upgrades every ball shares
Every ball has four upgrades: Cell damage (harder hits), Refinement (more pixels per cell), Momentum (moves faster) and one of its own. The field also has Nightwork, which sets what the fleet earns while the game is closed.
- Cell damage
- Hits tougher rock and removes more cell health per impact. A one-cell ball still targets one cell.
- Refinement
- Every cell this ball breaks is worth more.
- Momentum
- This ball moves faster, so it touches more rock in the same minute.
- Nightwork
- How much the fleet earns while the game is closed.
Keep reading
DrifterReliable all-purpose digging
BloomOpens a wide area at once
LanceCrosses gaps to bore distant rock
SplitterSpreads work into many branches
SporePoison spreads from cell to cell
PrismSplits each hit into digging beams
EchoTakes wide, tough ground
CreeperStays working along a rock face
PlumbCuts broad curved routes
MasonBuilds bricks worth breaking
Dig your own field
10 Million Cells is out now on Google Play and free to start. The App Store version is on its way.
Get it on Google PlaySoon on the App Store