10 Million Cells
English
Sixty of this ball, released at once from the starting hole.

Electric

Drifts slowly and throws lightning at the rock around it. Drop it beside the rock: it is too slow to go looking.

Electric drifts slowly and throws lightning at the rock around it. It strikes at a distance, up to four cells per discharge.

Best at
Strikes rock at a distance
Limit
Strikes at most four cells per discharge
Its own upgrade
Longer reach: Its lightning carries further, so more rock is in range of every discharge.

How to use it

  • Drop it right beside the rock: it is too slow to go looking.
  • Its own upgrade, Longer reach, carries the lightning further, so more rock is in range.
  • A crowd of Electrics along a rock face is one of the fastest things in the game to watch.

Upgrades every ball shares

Every ball has four upgrades: Cell damage (harder hits), Refinement (more pixels per cell), Momentum (moves faster) and one of its own. The field also has Nightwork, which sets what the fleet earns while the game is closed.

Cell damage
Hits tougher rock and removes more cell health per impact. A one-cell ball still targets one cell.
Refinement
Every cell this ball breaks is worth more.
Momentum
This ball moves faster, so it touches more rock in the same minute.
Nightwork
How much the fleet earns while the game is closed.

Dig your own field

10 Million Cells is out now on Google Play and free to start. The App Store version is on its way.