Plumb
Always falls toward the middle. Digs a curve, and comes home by itself. Drop it where you want the curve.
Plumb always falls toward the middle. It digs a broad curve, and comes home by itself. Drop it where you want the curve to start.
- Best at
- Cuts broad curved routes
- Limit
- Always pulled toward the centre
- Its own upgrade
- Wider swing: The pull home eases, so its curve runs further out first.
How to use it
- Because it is always pulled toward the centre, it never wanders off into the far rock.
- Its own upgrade, Wider swing, eases the pull so the curve runs further out first.
- In Depths, the pull runs down the shaft.
Upgrades every ball shares
Every ball has four upgrades: Cell damage (harder hits), Refinement (more pixels per cell), Momentum (moves faster) and one of its own. The field also has Nightwork, which sets what the fleet earns while the game is closed.
- Cell damage
- Hits tougher rock and removes more cell health per impact. A one-cell ball still targets one cell.
- Refinement
- Every cell this ball breaks is worth more.
- Momentum
- This ball moves faster, so it touches more rock in the same minute.
- Nightwork
- How much the fleet earns while the game is closed.
Keep reading
DrifterReliable all-purpose digging
BloomOpens a wide area at once
LanceCrosses gaps to bore distant rock
SplitterSpreads work into many branches
SporePoison spreads from cell to cell
PrismSplits each hit into digging beams
EchoTakes wide, tough ground
CreeperStays working along a rock face
ElectricStrikes rock at a distance
MasonBuilds bricks worth breaking
Dig your own field
10 Million Cells is out now on Google Play and free to start. The App Store version is on its way.
Get it on Google PlaySoon on the App Store